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(+2)

This is a real fine use of the RTP right here.
The custom art in the intro was nicely done, overall the presentation is great!

I didn't get far, but I like the concept of this game, it's cool. 
The bosses were a little too hard. Once you start a battle you're locked into it,
making the autosave system a double-edged sword. It's impossible to lose progress,
but you have to restart the game if you're stuck and want to check out the other bosses.
I beat the water boss but gave up on the fire boss because my tactics weren't enough. 
The comment below mine basically has everything covered!

So yeah, my main advice is to tailor the difficulty toward strategy rather than
the enemy healing so much. Unless I missed something, I feel like attacks
chose their targets randomly, so a way to select individual units would probably
help considerably.  

TOTAL PLAYTIME: 40 MINUTES (Including losses...)

FINAL VERDICT: "Let's see...halo, wings, clearly the direct messenger of God Almighty...
C'mon fellas! Let's mess with 'em!"

(+2)

Thanks for playing, Roden!

Yes, the difficulty is something we'll have to adjust a bit (particularly the Ignis and Terra bosses). I don't know if you noticed but for focusing single target, you have to use the skill Foresight which is the key to victory over those fights :)

(+1)

Oh, I was wondering what that does!
I assumed it nullified the enemy's special attack, which is partially why I had a hard time with Ignis.

While I'm here, I suggest buffing Protect a little too.
Just let the player recover enough HP to tank a few enemy hits to compensate group damage.