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As someone who has never played Loop Hero, this reminds me of Loop Hero. The presentation is, as always, impeccable, and I appreciate the idea behind the game, though I will say that, after a while, I felt the gameplay got a bit stale... I found myself constantly going through the same loop of "isolate the monsters, get the coins, reload the tiles", and as such I eventually lost the game not through tactical misplay, but simply due to lack of dexterity to move the tiles in time.

Still, everything in this game feels great to interact with, and my grievances can probably be fixed by simply adding more tile types. There's potential here.

(+1)

Thanks! We had a bit more planned for the game and intended to spend a little more time on balancing but we ran out of time :p I think it could get more interesting with a little more time in the oven...