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(1 edit) (+1)

Kinda trippy at first understanding that we are looking at the INSIDE of the die, not the top of it! haha! Once I figured out that it's basically just a "right" sequence of moves to solve each puzzle it kinda takes the fun out of it. What if there was no "failure" state, just and endless action puzzle where you can do better and feel satisfied for exceptional moves, rather than just the "right" move? You know how games like Tetris there's no failure for putting a block wherever you want. Overall good work!