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(+1)

Rating the game using the judge categories just for fun

Gameplay

Tight controls. The shooting recharge mechanic was interesting, but I often felt like I had no bullets at crucial times. I know I could have upgraded but... I went for HP first. I kept getting damaged because of how the lighting was set up. I imagine the idea was for the player to shoot to illuminate dark areas, but honestly it just felt like a hassle. That, coupled with the fact that there didn't seem to be any checkpoints in the 30 minutes I spent with the game, put the frustration factor rather high

Overall, it was fun, but the mechanics kind of stepped into each other

[12/20]

Presentation

Neat pixel graphics. Everything is well defined (when you can see it). The spaceship in the beginning looked a little weird

Music is great and fits the atmosphere. Story is simple but effective. Sound effects get the job done satisfactorily

[16/20] -> Doubled to 34

Engagement

As I said before, I felt really frustrated really fast. The game is too unforgiving with death, and the lighting makes exploring the caves more troublesome than it needs to be. I got to say though. I was ready to give up twice but the fact that I could upgrade my stuff and try again stronger made me try again. Sadly, that only lasted so much

[10/20]

Potential

With a good rebalance of the lighting, addition of proper checkpoints and general polish, this could be a very good commercial game, although it still lacks a primary core mechanic to distinguish it from many other games in the genre

[14/20]

Total: 70/100 (4 Stars)