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Having the goal be to take dice and manipulate them so that the outcome is deterministic is a really neat take on the theme! (the "set to 1" node does seem a bit like cheating though :) still cool of course). I also like the space theme and the sound effects, and the level design was solid! Well done

Thank you a lot! Yes, I am aware that the set to 1 ship is kinda op, but at the same time it was the easiest thing to develop in this little time. Also, I think the potential with this game is not much in these linear level I made, but mostly on more complex levels with more dice, where players have to use their limited resources (ships) with care. That would maybe balance a bit the set-to-1 ship, making it rarer and less exploitable. In a sense, the current levels are sort of tutorials. Anyway, thank you for the kind words!