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Wow, while I was very confused at first as soon as I got it this game's simple rules created a lot of interesting strategy! The graphics are really appealing too.

Some criticisms I have though are that the music can get a little grating pretty quickly. It looks like you guys didn't create the music, so I would encourage maybe looking for a longer track? Or perhaps a less intense one. It also is a little strange how getting hit by the skeletons can actually be a good thing as removing tiles simplifies the puzzle a good bit and honestly I think the way to get a high score is to keep the tiles relatively small. Maybe should make getting hit a little more harsh or having lots of tiles (where the complex and actually quite fun and interesting gameplay takes place) more rewarding. My last criticism is I feel like the theme for "roll of the dice" is represented but not terribly well. The D6 in the game just adds tiles (doesn't really feel like rolling) and the D4 feels more like hitting "next level" than it does like its rerolling everything.

Other than that I thought this was a really elegant design! Could totally be expanded

Thanks! We should have spent more time on the sound design but when we actually got around to it we had less than an hour before deadline :p

The idea behind the skeletons taking tiles away is that it would create a nice feedback loop. When you have a lot of tiles it's easier to get more points, since more coins would spawn, but it would also be harder to survive, since there would both be more enemies and the tiles would be harder to move around. In return, when you have fewer tiles, you will naturally get less points but the threat would also be smaller. That way, when you get hit, the game offers you some time to recover with an easier map layout. I think it mostly works well, since you are forced to get D6 to progress, but maybe some form of pressure to also stop you from taking too much damage (or some bigger reward for not taking damage...) might have incentivized the player to try to keep the ammount of tiles high

Thanks for the feedback!