I really like the presentation a lot! The game looks good and for the most part is totally readable. it's pretty clear where you need to go and what you need to do.
Having said that, this game is WAY punishing for some that is so heavily reliant on RNG. The paths are extremely narrow and once you're stuck on a bad roll, the recovery time is WAY too long. Like, one of the first rooms with a chicken on the narrow path is one of the most difficult to pass. It also takes extremely long for the actions to come out. so you can get a good roll and still the chicken will knock you off before your sword even comes out. So you not only have to be really lucky, you also have to have perfect spacing with enemies -- a difficult task when the physics can be a little janky (I clipped right through the floor once!).
This can be especially annoying in the later half of the game. You get a bunch of power ups and whoops! spacing is just a bit off and you got lobbed off the side with no recourse. That feels bad.
It's not a bad concept, though! I think if you had a simple lives system and the attacks just came out faster, you'd have a neat little game on your hands.