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(+1)

I like the music in this game! It's quite appealing and fits the genre.

Having said that, the game's presentation is a bit confusing. Could really use some kind of indicator for which units are enemies and which are you guys. That would do a lot to alleviate the confusion. The dice rolls themselves need to be sped up too. They are way too slow for something that is happening so frequently.

It's also really hard to evaluate this game because it's quite buggy. The movement indicators will often stick around after you've moved. You can often click on the map mid-movement roll and you guy will just go there - even if it's outside the range of their roll when it eventually completes. It frequently seemed like the attacks didn't always subtract health. Sometimes I would attack a guy and they'd lose no HP. Sometimes I'd get attacked and lose HP. All and all, it made it really hard to keep track of what I was actually doing at any given time.

Quite a complex game, though! There's probably something here under all the bugs. It's no mean feat to get this kind of AI up and running in such a short amount of time, so congrats on that!

(1 edit)

Thanks for the feedback. Making a strategy game was way more challenging than I anticipated, hence the lack of polishment.

Clarity was indeed an issue. We had planned on adding some more information in the HUD to help players distinguish better each character, and also the overall pace of the game was slower than it should