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Nice game! The player is quite crisp and responsive, which is essential given the brutal difficulty of the platforming. I admire how you organically introduced the edge-wrap mechanic by cleverly placing the platforms.

Aside from the punny title, I think this game only fits the theme on a surface level – I struggled with this too, and I think a lot of games did. Maybe integrating the randomness of dice – a bonus power-up to aid with platforming? – would make gameplay more stimulating, more forgiving, and more adherent to the theme. Good work!