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(+1)

Heya :D

Here's my fast review of Junkdogs!

The plot looks like a mix between Cowboy Bebop [for the mood], and Planetes [for the setting]. I really love them both.

The good things:

Dialogues are short but incisive, the graphics are simple but lovely.
The story is really promising, and I hope you'll continue this game :D
Music is really good and perfect for the mood. I loved the feeling they give.
Puzzles are simple, but yet interesting and enjoying.

The bad things:
There are just two bad things in this game:

1- The "escape from this room" enigma. It's no sense. I had to "talk" to every tile of the screen before getting the EXACT tile in which you've hidden the solution. This is not a great design idea, I think :(

2- The battles. In general, calibrating battles with 1 vs many using a basic RPG battle system is difficult. You have a little variety of actions, and non-damage actions are in general a double edged-weapon.

Let me show you an example:
You can heal (oh good!) but when all enemies attack you, they inflict you mostly the same damage you're getting back. So healing is pointless.
Heal becomes useful when you kill at least 2 enemies... but at that exact moment, you've already won.

I've appreciated that the barrier doesn't consume a turn. This is a good idea.

If you plan to add more battles, here are some ideas:
* Give the player more supporting actions, that don't consume turns
* Give the player non-standard turn durations. i.e. Final Fantasy X is a good idea on how to manage battles in which turns have different "timings"
* Add more strategy features: Allow the player to move to enhance or reduce damage
* Or, directly: don't make battles in which you control only one player. Adding more characters avoid most of this problems and gives a lot of variety to the battles!

Summarizing, I think this game is a very good entry and I hope you'll continue it :D

(+1)

Hello Elf Games Works, I appreciate your review of Junkdogs. 
I will definitely look into balancing / recalibrating some aspects of the battle system as the game continues to develop.
I will say that later in the game you will gain additional companions in battle.

Thank you again for your feedback, it's very helpful!