Less a game than more a design idea. The idea I can get behind and it's interesting. But... gameplay-wise, if seeing this as a game to rate, it was extremely lacking. Art-style is amazing and I hope this Idea gets more attention. 2/3/4
Stay crunchy.
Thanks for the feedback! We have in fact managed to add much less then we hoped to the game jam build. We initially planned on having around 10 battles ranging in difficulty and enemies, as well as an option for the player to customize their dice before each fight (and therefore adding more depth to the strategy of each fight). The enemies were also intended to support this, with each type having it's own unique dice and probabilities (though we only managed to finish slimes on time). We do plan to update the game after the jam, making it more of a game and less of a design idea (like you said it currently is), so if that might interest you stay tuned!