Yeah the spawning thing was a bug I didn't have time to fix. It's as simple as changing Unity's "OnTriggerEnter" to "OnTriggerStay" but I caught it too late. Table collision made the game significantly harder since you had fewer places to dodge to. It was going to be featured if I had time to make more levels but alas, 48 hours is a bit too tight. I'm so glad you enjoyed it!