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The difficulty paired with this game's random nature is a killer in my opinion. You have a very fun base gameplay loop and strategy here but your level design does not lend itself well to a variety of rolls.  In the room where you must use the wall to avoid the Hopper, you are required to get at least a 9 to survive or otherwise you must use up all your turns behind the wall (very slowly) to try it again next roll. If there was some option to reroll dice or more alternate paths I could see this being a simple addictive game. Love the idea!