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Thank you for the feedback!

We wanted to leave a lot of room because the areas can get just swarmed with enemies, making it harder for the player to maneuver with the rate of fire we are using. We wanted to focus more on avoidance than actual rolling the dice at all the things. So it's certainly a balancing act. We want the focus to be more on the environment, which should have been more dice oriented, than just a twin stick Gauntlet-like shooter.