I like the randomly generated objectives // effects! I think the "you roll your dice" needs a bit more polish, because as-is I didn't have any reason to use any dice except my best one?
Good job!
Thank you very much!
We had lots of ideas for the balancing of the attacks, most of them had to be scrapped. Ideally you would have in your inventory a die with many sides that can possibly do high damage, but with low probability, and a die with few sides that does medium damage all the time. The dice reloading speed is also supposed to balance things.