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(+1)

I like the randomly generated objectives // effects! I think the "you roll your dice" needs a bit more polish, because as-is I didn't have any reason to use any dice except my best one?


Good job!

(+1)

Thank you very much!

We had lots of ideas for the balancing of the attacks, most of them had to be scrapped. Ideally you would have in your inventory a die with many sides that can possibly do high damage, but with low probability, and a die with few sides that does medium damage all the time. The dice reloading speed is also supposed to balance things.