thank you!! i'll probably do a bit of post jam polishing, but other then that i'm not sure how much more i would do with this game for the time being.
i understand what you mean, though IMO the concept is just kinda toothless without the negative rolls. perhaps i could change one of the not-positive numbers to positive, as long as there's some kind of "bad" roll.....but, i dunno.
if it's any consolation, i take a few measures to cheat the system in your favour! in addition to just having an extra second when your fuse runs out, you won't actually die if there's a throw/roll happening, until the result is met. so, then you'd only die if you actually roll 0 or -1 in that situation.