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Interesting concept. You don't come across a deckbuilding dice game very often. This was a pleasant surprise - though I think that the pacing might be a bit slow. Waiting for the remaining dice in your hand to roll over to make room for new dice each round felt like it took much longer than it should.

(+1)

Thanks for the feedback! I never really got the animations the way I wanted them—ran into some weird issues with async/await so I made it mostly sequential.

I completely understand not being able to figure out a weird issue and just kind of scrapping some stuff or changing a little to make the work easier on yourself. I had to do it a few times this jam - first time making a full project with Unity and I had to cut like 50-60% of my game due to weird problems.