A nice and common idea which was transformed by a different camera angle and world setting. I've so far only seen top-down versions and I particularly like the science experiment/grey box setting. I liked the idea, but I feel like some more iterations on the camera/controls would improve this game.
Having two different controls for forward/back got confusing with the camera rotation. I tried resetting the camera and it didn't help. This issue is especially apparent when two rotators are very close together. A small solution to this could be a floating arrow above the dice, which indicates the forward direction.
Due to the small spaces and tight corridors, the camera cuts in front of the environment alot. I do appreciate that a majority of the time, the texture changes to accommodate it. However, I feel like the wireframe texture remaining takes isn't enough and there were a few environments forgotten about.
Overall, I enjoyed playing and I liked the take on this puzzle idea. Keep it up! 😀