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The player event triggering jump is pretty cool! I like how it balances out beneficial and detrimental effects and I'm sure it has a lot of potential usages. The only event I didn't quite understand was the heart since the coins seemed to represent health, but the rest were pretty intuitive. It would be cool to see some armored enemies that can't be attacked, for instance, until you roll an armor-breaking ability. It could create a way out for some players if they were struggling, which could feel pretty good. Good work!