Congratulations on completing the game jam!
So I think there was an issue with the build uploaded for submission, I had no audio except for the ambient cityscape :( I watched the video provided and the audio was really well done too! Pairing the dice rotational speed with the thwipping noise was a great touch and the chill vibes from the soundtrack fit the atmosphere of the environment.
The movement of the cube was a little frustrating, especially when the goals were so loosely defined I ended up wanting to wander places but without the fine control to actually get where I desired. I think this was mainly the case due to the cube collider rather than the effects the color enacted on the player. Often it is simpler to switch out the physics model with a simpler one that is more predictable like a sphere, then take the positional data and apply it to the cube while allowing physics to drive the rotation. It would (hopefully) result in more player-accurate bounces and trajectories.
Cute environment work, although I wish I could have gone into the casino! The color values matched up nicely for a playful atmosphere although there was a missed opportunity to tie the color of the apartment stacks with the die attribute mode required to complete its gameplay. So the pink houses would have a slidey platforming challenge, then the blue houses a bouncy challenge, etc.
Great work overall!