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Cool concept! I like codebreaking games, and a multiplayer one is an interesting idea, though I'm not quite sure how this fits into the theme. As a proof of concept, however, it's neat, but needs some refinement.

For one, changing your own code should be on a separate button than space. Too many times I tried to interact with a node only to accidentally change my code.

It's hard for me to judge it properly, though, since there weren't many people online when I played.

The theme was "Roll of the Dice" and my gamble was to make a multiplayer game. Will the tech hold up? Will the servers collapse if too many people play it at once? Will it have no players at all and people don't realise it's even multiplayer?

You're right about the hit-sphere being too small for the nodes. I had hoped to have time to go back and refine all that, but you know game jams!