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Nice concept but I thought the level loading animations were a bit slow (I also found an exploit where you can move through yellow dice before they load in). I also found it too easy to just roll around in a loop to get the right face up on each level since there was always a lot of floor area.

Thank you for your comment :) The Browser version is unfortunately a bit slower than the version in unity.  But it runs a bit smoother if you disable the post-processing in the options menu.

I know the balancing is a bit off, but it's hard to get the difficulty right if you are the only playtester :D

Hey, man, I know how hard it is to make levels for a game jam! Especially puzzles :)