Thanks for your feedback! Lot of the game mechanics is left for the player to figure out, as I didn’t have time to create any tutorial levels. Kinda like what the games were in the 80s and 90s :)
I opted to let the die be in whatever orientation as long as it matched, as it would’ve forced the player to re-roll unnecessary many times (and get penalized for it). However, this will go onto the backlog as a “hardcore mode” requirement when I have time to return to developing the game further.