Things I liked:
Really nice tutorial, helps players understand right away.
You introduce the mechanics bit by bit , doesn't overwhlem the player.
Simple and engaging concept.
Things I didn't like:
- Player doesn't have much agency. You have to take the dice as they come and you don't get to do anything to express your playstyle.
- Attack and defence are basically identical: I wonder if you can break parity somehow.
- Enemies are basically all identical, gets boring after a few waves (I played til wave 7).
Suggestions for improvement:
- After every successful wave, pick from a few "special dice" that has a special power (e.g. use it in an attack and get an extra star, or counts as +-1 when you use it in a "minus" slot). This way the player can express themselves with smart picks.
- Different enemies are strong or weak against different "colors" or "types" of dice.
I agree that the tuning needs to be tweaked to be a bit harder (maybe you have to fill up all three slots, or reduce the number of dice you give to the player): it seems quite easy right now.
Bugs:- Running the game in full screen cuts off the right side.
- Ability cooldowns seem to be one turn more than displayed (it looks available but is actually on cooldown)