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Nice job, the pacing of the turns & rolls is excellent, and the decision of where to allocate your dice is engaging. I feel the game could be improved if it was possible to progress a lot further based on your decisions - at the moment I feel like you are supposed to die once you hit a particularly difficult enemy, and unlocking the permanent upgrades is the only way to beat it. It would feel fantastic if the player could defeat these more difficult enemies through good decision making or some other added skill-based mechanic