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It's kind of impossible to play the game as intended right now, but using a rotating object as a very finicky swiss army knife is actually pretty entertaining when it works.

I think I saw every level but I don't think I solved them all, sometimes I glitched them unintentionally and couldn't go back in bounds.

Yeah, there are lots of physics bugs lol.

Neither of us (me or speediplayz) are used to making physics based games so we don't have experience using physics engines. We wrote al of the physics code during the jam. I like this idea though, so I might try again later and turn it into a proper game (with working physics) in the future if enough people seem interested.