finally having the solution felt super satisfying, but "unstable" at the same time (wasn't sure this was going to be the solution), i didn't feel "in control". figuring out the path was more guess work & trial and error. some levels in my puzzle game suffer the same problem, it's just really hard to think about dice rotations, especially across many moves.
rotating the camera, or displaying valid moves would have been nice.
the texture filtering made the 4 look like a 1 at times.