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(+1)

the transparency was really confusing. at first i thought the dice were placed "above the playing field".
took me a while to get that the thing in the bottom left is the dice that'll be rolled. before that i didn't feel like i had agency. once i understood it, i just always chose the color with the most faces, winning with 8 dice left. the game lacked a bit of depth (just choosing the max isn't very challenging).
that said, the idea was really cool! and in a game jam, you don't really know beforehand how the game will play. so nice job!

(+1)

I agree that the UI is a bit more confusing. 

And I admit that the map color pattern is in fact arbitrary, lacking of some good level design.

But still thank you for your input!