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The visuals are quite basic and the game feels like it lacks some sound effects.

The gameplay simply feels like "a platformer but there are times where you are forced to wait", which doesn't feel good at all.

Rolling a "1" for movement is just like rolling a 0 since most of the time, if you try to move from your safe spot, you get killed. And if after your "1", you roll a "6" for the wait time, it just become frustrating. 

You are not punished nor rewarded for moving with a short or a long amount of time. So, I simply ended up waiting for a 5 or a 6 every time I wanted to move, which was really boring.

I believe that the idea of having something happen on a dice roll on a platformer could have worked if implemented in another way though.

I agree with this, another idea would be to have different effects based on the roll (instead of the duration changing), such as inverted camera, time sped up or slowed down, reduced vision,  inverted controls, etc.  I had a bit of an issue with the display of the time freeze too, it seems it says "Your turn" before you can actually move so some inputs feel like they get eaten