the theme is a bit generic, but the game design and story really pushed it. a problem i have is that it feels like you are just pushing the dice around different squares and just hoping it lands on the right face when you eventually push it to the door.
Viewing post in A Dicey Quest jam comments
That's how I feel about my game as well.
The way to get what you want on top of the dice makes sense when you get used to it, but it would require a much longer learning area at the beginning I think. This or provide some visual elements to help the player predict which face is going to end up on top.