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For not getting to spend as much time as you would have liked, I think this is a great entry! Well done.

I think the biggest drawback here is just the RTS style controls required to execute this. It was weird and fumbling trying to reposition dice to enemies, especially when you got really big knockbacks. It would have been nice to see this on a single screen, but it might have been a little too small or cramped.

With that out of the way - I loved my time with this game. Your pixel art style is still charming (Bungee Buds was a fav for me last year) and the core design here is solid. It's especially satisfying to get a good pierce die through a big wave. This game also avoids a lot of the "dice are random so here's something random" problems this jam in that it gives you options to respond to the randomness. Do you want to keep dpsing this wave or save that 1 for more dice down the road? Satisfying choices..

Congrats on finishing your game! Keep making cool stuff!

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Thank you so much for playing and for the wonderful feedback! Glad you had fun! :) Yeah I agree the controls are a bit awkward  and constricting at first. Just out of curiosity...Did you use the dice bank    at the bottom of the screen to hold dice? Or the  reroll/pickup buttons on the HUD? Did you use Space/Middle-Mouse to select all dice to attack? All those mechanics combined should  make the dice management feel much better if you weren't using them before. I wish I had put more effort into the tutorial  because there is quite a   learning curve to mastering all the controls.  Thanks again! I loved playing your game as well! The best dice/RNG games in this jam are definitely the ones that allow the player to respond to the RNG as you said.

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I used click & drag to make multiple dice attack at once, but getting a good attack trajectory was difficult, especially because the drag distance and direction affected power, so it felt awkward to attack with multiple dice sometimes. 

I tried incorporating the bank into moving multiple dice, but it didn't quite click for my brain. Might have needed more time or practice, but it felt like just one too many things to handle (for me, personally). I ended up using the bank to hold 1s I wanted to keep until I either needed the extra firepower or rolled enough 1s to trade in.

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Gotcha. Thanks for all your feedback! :)