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(2 edits) (+1)

A few keynotes on the developments so far:

  • No timetable for the alpha version yet, but we believe development will definitely speed up.
  • Singleplayer mode is targeted on being a survival and exploring type of game.
  • We have multiplayer mode in mind at a later stage.
  • Questing -> there will be random events (defending, collecting, exploring) across the world for you to complete.
  • Building system is nearly complete -> you'll be able to build and upgrade your own custom base/shelter and defend from enemies (raiding).

Extracting metal will be important for upgrading/fortifying your structures.

Mountains will include a cave system. Caves will also provide lots of options for resource gathering.

Wood tier is the starting level of build mode.

Stone upgrade will make it harder for enemies to destroy your base.

Reinforced stone is the highest tier base/shelter you can upgrade to.

Mockup of the current UI.



http://floatlands.net