Really interesting puzzle mechanic, and explored it quite well for the game jam! I liked the presentation too, but I think it'd have to change to better suit the puzzles themselves; right now I mostly got through the levels by brute-forcing the solution, since I couldn't predict how the dice would change on each move.
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Thank you for your comment!
Totally agree with you, the puzzles are not very difficult as of now. I think, considering the limited time we had, showing the mechanics as some kind of proof of concept with easy levels was better than creating only a couple of very complex ones.
We might try to implement more stuff in a larger release after the jam is over, so hopefully we’ll have more challenge for you ;)
Really good job with your game, you guys made something special I think!