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(3 edits) (+1)

I'm too keen on how every time you pick up a dice it overrides whichever one you're currently holding. It'd add a more strategic angle, in my perspective, if they were placed at the end of your deck. As is, you may as well ignore your current loadout for all it's worth.

(2 edits)

Yes! It is such a huge oversight on my part that coded the dice practically in reverse. It's the first thing I've fixed now that the jam's over. I hope you still enjoyed.

(+1)

I enjoyed it.

Though another critique I had (which I was actually editing into my last comment just as you replied) is that I feel like the long-distance cyclops monsters should fire in spurts rather than streams. If you get spotted by one, you either take it out first or it beats you to a pulp before you can react. Having some breathing room would help.

Oooh that's definitely worth considering. But in all honesty, the bullets all have some weird physics on them too that I need to fix. So I gotta fix those issues first.