Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Pills were pretty cool, visuals really reminded me of metroid. The start was cool as it taught the player how to use the pills but the rest felt kinda random afterwards. There were some collision issues though and at one point I fell through the floor and died - multiple times. Didn't feel very related to the theme though (outside of the random element that the game selects for you).

(1 edit)

Thank you for your feedback.

Those collision issues are actually intended. They were inspired by Cat Mario. But I agree that we should put some small visual clues on those trap.

And maybe the down side of the pills aren't obvious enough, so the player may not need to manage the risk of taking pills.

Some pills (ie: the enlargening one) were clearly risk-reward, others (most notably invisibility) seemed to not have downsides to taking them. Offering a sort of guide/tutorial/tooltip that explains each one could go a long way.

The invisible pill was meant to be risky because the player cannot see the character. However, allowing them to shoot without disabling the invisibility certainty destroy the risk. Which we should implement but somehow nobody mentioned that.