Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

Halfway through the game claims "Two more ones and you'll be free." That made me chuckle since even the game seemed to realise that this was a boring purgatory I was trapped in.

And there we have it: The game is boring. Yes, there's a twist at the end and the attempt at a creative framing story, but that part is too short and badly set up.
For the backstory to work:

  • You need to start in the zoomed-out state, to make sure people contextualise themselves as players in a  game rather than the little witch.
  • You need to create a minigame that feels like it would be used for the purpose that it is used for
  • You definitely need voiceacting.

If you think of games like Getting over it with Ben Foddy, or The Stanley Parable, both games have the narrator right from the start, and tell a story from beginning to finish. The narrator's tone and voice and in the latter case humour are essential to these games.

This game would have worked better with multiple endings, with the dice actually being random and the narration reacting to that. I feel like the dice react too well to the lines and vice-versa for that to already be the case, and I'm not tempted to play the game again and check if I'm wrong.

(+1)

Thank you for taking the time to play my game and to write such in depth feedback! Here are some thoughts after thinking about it for a while:

- I did try to voice act the lines myself, but since this was a solo project and I'm not the best voice actor, I figured that no voice acting was better than bad voice acting. Nevertheless, I agree that some good voice acting would have improved the game.

- I agree with you other criticisms of the story. Maybe a better theme would be like a criticism of how pay to get money NFT games work, where the voice is your boss threatening you or something. I dunno haha.

- Multiple endings would be cool, but I figured it was better use of my time to create one good story rather than several crappy ones. If I had more time, I might have included multiple endings.

Regarding the randomness: The drops  of the golden dice is actually 100% deterministic, since i wanted complete control of the pacing (meaning that it is impossible to win, which I think fits with the quote at the end). I wish I used that control a little better, since I think the game is a bit too slow. I would probably make it about 30% shorter.

Again: thank you for giving me so honest feedback. It is very appreciated.

(+1)

Good on you for taking it like a champ!

I know it's hard to pour time and effort and part of your soul into a project only for a guy who spent a few minutes playing through it to disparage all that. I try to temper my criticism with constructive advice, but I know it's hard. It's great you can take this in the spirit it's intended.

Don't worry about your voice quality. Maybe you can borrow a mic from somewhere so the sound is ok, and everyone knows it's for a game jam. Alternatively, just have someone with a few minutes to spare voice act the few lines you have, shouldn't take more than 20 min. I'm sure reddit would help you in a heartbeat.

Thank you for replying, and thanks for participating in the jam. You tried something bold, something with a message perhaps, and that ambition is to be lauded. I hope we'll see you next year, and good luck!