Halfway through the game claims "Two more ones and you'll be free." That made me chuckle since even the game seemed to realise that this was a boring purgatory I was trapped in.
And there we have it: The game is boring. Yes, there's a twist at the end and the attempt at a creative framing story, but that part is too short and badly set up.
For the backstory to work:
- You need to start in the zoomed-out state, to make sure people contextualise themselves as players in a game rather than the little witch.
- You need to create a minigame that feels like it would be used for the purpose that it is used for
- You definitely need voiceacting.
If you think of games like Getting over it with Ben Foddy, or The Stanley Parable, both games have the narrator right from the start, and tell a story from beginning to finish. The narrator's tone and voice and in the latter case humour are essential to these games.
This game would have worked better with multiple endings, with the dice actually being random and the narration reacting to that. I feel like the dice react too well to the lines and vice-versa for that to already be the case, and I'm not tempted to play the game again and check if I'm wrong.