Hey, just finished it; first game from this game jam that I test (except for mine, of course!).
Some things I liked:
- Funny music. Had me tapping my foot. XD It gives an ironic feel that somehow reminded me of Portal and the like (a technological environment with little funny mundane details).
- Nice architecture/structure; even though the models are not yours, you made a well laid out ship.
- Nice ambiance, including triggering some nearby sounds when throwing the die.
- The way you used the theme is funny.
Miscellaneous observations:
- As in now quite some games I played in other game jams, the controls were made for QWERTY but not AZERTY, for example; I do not know how Unity handles this, but generally, there is a way to get the physical keys rather than the symbolic ones. Thankfully, you also enabled the arrow keys!
- I know it’s a detail, but maybe subtitles could be useful, especially for non-native English speakers. (I am not an English native speaker by the way, but I understood. :p)
- Why did you choose Space for playing die but E for other interactions, instead of just the same key for everything?
- At least the second time I played (because I failed on purpose the life support task to see what would happen :p) and also when restarting the game, in the introduction, the voice said ‘infinite’ (as she does a bit later) after ‘timeout’: maybe a mistake? Or maybe I did not hear the line well.
- BUG: after the game over, when I played again, Space did not respond anymore to throw the die.
It was a funny cosy experience, but as a game, I felt it was more of some interactive narration rather than a proper challenge to the player. I will remember the weird ‘cosy science-fiction’ feel, though. :)
Spoiler: you made me jump, this was underhand. XD But I guess that means it was a success, so good job with that (although these kinds of jokes always make me worry about heart-attack-prone people).