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I'm not going to question why the game doesn't seem to be in a playable state, since I expected that the moment I saw "card game" (I've tried my hand at such things too, so I know how much actual work they can take). It's admirable that you got even close. I will question why pressing alt-enter doesn't switch to window mode in an rpgmaker game. All it seemed to do was make the mouse coordinates wrong. Also, the menu for where to go had two different indicators for what would happen, and the less noticeable one was correct, leading me to be redirected to the website. Both this and the lack of explanation for how to play could've been put on the game page even after the submission deadline.

If you do continue this game, I highly recommend not starting with a huge wall of text on top of a black screen. 

The ALT-Enter issue is because I am using  the RGD executable replacement. It's something I have to restore manually. The mouse issue was a simple error--I neglected to set the new "mouse multiplier" when going to fullscreen, which tells the game how big each of the mouse zones in a window should be.

You're right, I could've just hooked these up real quick and went on my way. I had a fixation on doing everything "the right way" e.g. building my keybinding menu and -then- hooking up those default keybinds, which sucked up a lot of time. I was worried that I'd have to tear it down and rebuild.

Basically, instead of doing these sort of quick-and-dirty fixes over the course of the month just to get a tech demo out, I ended up doing them all at the end. I ought not have been so scared of doing work twice, and more worried about not getting to do it at all.