my god, the controls are awkward, UI is terrible, and hitbox feels off, if this was a solo designer I can give him/her some slack for the concept alone, but I'm sure there are others like this.
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thanks for giving it a chance and review though, it was definitely rushed, and it was a difficult concept to pull off, the hitbox is a mesh literally exact to the model, so idk why people say it's off, but this was my second game ever so the challenge for me was doing it in 48 hours, not necessarily doing it well.