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It took me a while to understand what was going on, but once I did I enjoyed it! Felt like a movement puzzle. A health bar above the player would really help with initially identifying your character and how close you are to death. Nice concept! A cool way to take the strategy further would be small grids that show the pattern of adjacent rooms before you flip to them (so you know what you're spawning into)

We are running out of time.Many things have not been done,including player guidence,UI and feedbacks,very pity.

Thanks for your advice!

I had the same issues :) Congrats on the submission!