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(+1)

Love the silly vibe of the game. A+ title.

I think the player could use some more leeway for making mistakes before a game over. For example, hitting an obstacle could cause the player to be closer to the giant dice coming to crush them. If the player tripped enough times, then the dice would hit them, and then it would be a game over.

Oh, and I didn't understand what the "E" key was for. Maybe I never lived long enough to get to use it?

(+1)

Thanks so much for the kind words and the detailed feedback! I love that idea to enhance the dice movement and definitely would like to have included that into it. I definitely didn't assign enough time to the gameplay and appreciate you pointing out the need for additional clarity on the "E". This helped me figure a major assumption I made but never explained. Cheers!