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(1 edit)

I loved the idea! It was difficult to understand its mechanics at first (why read the manual, right?), but when I understood the mechanics on my 10th turn, I really liked playing it.

Critique:

  • Throwing dice shows off the fancy 2.5D aspect of the game but since it's something you are going to do over and over again, it just takes too long. It would be great if you made this throwing phase quicker.
  • It would be nice to have SFX
  • You could add some VFX

Good stuff:

  • Music keeps me engaged in the gameplay
  • "Occupying" cells with dice was a very creative idea
  • It's good that you animated the characters. It adds life to the game - otherwise, the only things moving on the screen would be the dice
  • I love how you combined chance, progress, and strategy with these cells. The mechanics you implemented are quite addictive, the game has potential to be replayable

Great job!

I'm glad you liked the music. I'll pass that onto our music designer MountainDigger.

Now you say "occupy cell" it's so obvious I should have just placed the dice face image rather than value in the skill icons *facepalm*