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Glad you thought so!

And very good to have the feedback that the rolling became frustrating for you. Exploring how to incorporate an element of randomness into a "traditional" puzzle game was the main challenge I gave myself in designing this, so I'm interested in how people do or don't interact with that feature.

Question for you, if you don't mind: Was it clear to you that all the levels could be solved without using the randomizing roll, or did you think you had to do that to clear certain levels?

Thanks!

I realized that sometime later. But there are many situations where you can't go on without the reroll.  Those are (in hindsight) obviously not part of the real solution but "try to smuggle your way through the puzzle, maybe you die and have to start again" is a questionable message to send your players.