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I love how that Capybara looks, it's charming!
The idea of spawning gameplay elements based on a dice roll is unique.  I'd suggest maybe letting the player decide when to spawn the elements to give them more agency over it? I like the fact that you can pick up a die before it lands to prevent the result, but that ability is a bit powerful once you realize which element each pip corresponds to. Still, very cute experience! Good job!

Thank you!