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I loved this game. It does feel a little limited as far as potential goes, but it was a lot of fun to play through. Everything was really smooth and natural looking. I really wish there was a save system because I accidentally replayed a level and wanted to go back to the level select, but Exit closed the game with no save. 

If I were to expand this system I would go the direction of Tower Defense games. Get more allies that constantly attack and are more effective against one type of mob. Add some items that give temporary bonuses to stats or perform a special attack that kills most of the enemies on screen. This could potentially be really popular as a mobile game if you go that route.

I'll play this again once there's a save feature implemented.

Thank you for your feedback!

Sorry for the trouble regarding the missing save feature and the game instantly shutting down when you hit exit. A save system would have been the next thing on the list of things we wanted to implement. But I'm happy to hear you had some fun anyway! 

We had a lot of ideas, the map was supposed to be much more complex and there were plans for lootable equipment (even multiple weapon types) ...dream big, right? We didn't consider the more casual mobile route but you're absolutely right, this could actually be a really good base for a mobile game.