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(2 edits) (+2)

I think maybe there were too many lives or the levels too short?

I played through all 16 levels, and with the exception of level 10, all of them could be solved by just checking which type there is fewest of and then choosing all sides to be whatever is weakest against that one. So if there are only three rocks in the way, just choose all scissors sides and you’ve already solved the level.

I like the general idea though, and I think I would probably have enjoyed it more if it was with just one life or some other reward for being more careful (maybe count total lives lost instead of time and moves?).

The presentation is really nice. Clever and cool way to present the “map” from above then transition into gameplay. It was a bit hard to know which way was the “front”, maybe add some arrows to the map view to show which way is what?

The controls also work really well (much better than tilted keyboard keys).

Well done :)

you are right, difficulty needs to ramp up!
thanks a lot for the feedback and playing our game!!