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Interesting ideas.  I use spreadsheets for some crude manual forecasting, but I hadn't thought of generating reports like that.  That would give you a lot of data to identify the pain points.

Outside of raw numbers though, I wonder how to get feedback on content and design.  For my previous game, I was able to get a good bit of feedback to improve the early game, but relatively little beyond that.  And that's fair enough, because 30m of peoples' time is already a lot to ask for, but it does leave me uncertain about what (if anything) I'm doing well and what needs to improve.

Yeah, that’s definitely a lot harder. Personally I’m just trying to make the RPG I’d want to play and mostly banking on the hope that others would want to as well, but I can probably get away with it more easily since it’s just a hobbyist project that I don’t plan to sell.