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I'm glad you enjoyed the game!

Well, my assumption was as follows: in the game, each dice value represents an action. The cheaper the action, the better, because the other big values will be spent on that action.

This sets our priorities each battle.

I could also color the dice and show icons instead of values. From a gameplay standpoint, it wouldn't change anything. I didn't want to confuse people, so I tried to show everything with familiar things.