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(+2)

First of all, I just want to say - "Make your own luck" is such a badass tagline, jesus.

Anyway, I think this game is another case of "great idea, flawed execution". The entire premise of having each bullet do something different, and the player being able to manipulate the chance of each, is very interesting.

However, while playing, there's not enough feedback for me to differentiate between them that much. Like, yeah, I shoot and a number appears, but it's really quick and I can't memorize everything all at once. If the "current" number always showed up in the UI, and the bullet effects had some more feedback, I think the game could've been a banger for me. Basically, it has potential, but it needs some improvement.

(+1)

Thank you so much for playing the game. Glad you enjoyed it despite the problems. That was probably our biggest problem during the jam. And the feedback we did have was added like 15 minutes before the deadline... if we expand on the game, we'll fix that for sure.

(+2)

That's fair. It was very much a last minute addition that we really didn't have the time to test, or explain in-game, and definitively needs some work, but you can see what effects are active in the top left corner, right below the health bar.

Thank you for playing.