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I really liked this game; it was both clever and fun to play! It took a while to figure out what I was supposed to do (the goals only appearing with tooltips meant I missed those entirely until lv3, since the first two levels can be brute forced), but once I did, it was very entertaining. 

Quite a few people below mention that the divide by itself ship is too "powerful", but I think it is a necessary element if you want to do certain puzzles (such as the primes) without requiring the player to roll endlessly and hope they get the right numbers.

Overall, I think this is a very creative and fun game, if a bit niche in terms of requiring players to like maths! Well done!

Thank you for your thoughts! I wanted to make the learning aspect of this game a puzzle in itself, but probably I did something wrong or I overdid it if it is too cryptic. And you are also right about the divide ship: absolutely neccessary to give players the possibility to control the outcome. I could have maybe add a x0 ship or similar, but the concept remain the same.

Glad you liked the game!

Hello again!

Just wanted to say that an updated version of the game is out now! There's a dev log in the game's page, but to make it short here's the new things: lv 1 is now a sort of tutorial and cannot be brute-forced, forcing players to understand the mechanics from the very start. That should've helped in your first run of the game! ^^

There are also new quality of life features, but most importantly a new (secret) level to try out!